For the last four years we’ve been designing and building something special. Harrier is a land intelligence platform that visualises every piece of data associated with land and land-based decisions, letting decision-makers scenario test, forecast and connect their existing business tools into one visual mapping environment. The potential impact is huge for anyone whose decisions touch land: construction, advisory, natural capital and planning. The R&D runs deep, from API integrations across the data landscape to a mobile app that uses AR to place data, buildings and full development models into the real landscape, all linked back to the desktop where scenarios are tested and decisions made. With a commercial launch targeted for late 2026 into 2027, and brilliant early clients including Cornwall Council, Castle Howard Estate, Badminton Estate, Langham Estate and National Grid, there’s work still to do, but this one is genuinely exciting.
Harrier has taught us more about UI and UX than any project we’ve worked on. Our conviction from day one was to build design-first software: a platform holding enormous technical complexity that anyone can pick up and get meaningful answers from, without a thousand tutorials standing between them and the insight. Every screen had to do three jobs at once: make the data instantly understandable, look as advanced as the technology underneath it, and build the kind of brand strength that earns recognition and trust. That’s the standard we now bring to every digital product we design, and Harrier is the proof it can be done.